It's been nearly four decades since the release of Donkey Kong 3, a Micro VS. Game & Watch video game that hit the scene in 1984, courtesy of Nintendo. This unique gem is part of the trio of multiplayer Game & Watch titles, distinguishing itself with the model number AK-302, where "AK" stands for Attack Kong. Intriguingly, despite sharing a title, this rendition deviates entirely from the arcade classic, Donkey Kong 3. The dynamic gameplay involves players assuming the roles of Stanley and Donkey Kong, each striving to safeguard their respective gardens.
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Game & Watch System Features
In a clever touch of functionality, Donkey Kong 3, like all Game & Watch games, boasts a built-in clock and alarm feature. Setting the alarm is as simple as triggering the alarm switch with a precise touch. Once activated, an image of a bell emerges on the screen. At the designated time, the bell springs into action, accompanied by the resounding alarm – a signal of time marching on, unless the player is deeply engaged in the game.
Donkey Kong 3 Game Play
Donkey Kong 3's legacy extends to the Game Boy Advance with its appearance in Game & Watch Gallery 4. The updated version shines even brighter, with Mario stepping in for Stanley, and multiplayer mode making a triumphant return. Players can now engage against a computer opponent, echoing the original multiplayer dynamics.
In the heart of the gameplay, one player guides Stanley's actions, while the other takes control of Donkey Kong. The duo's mission? Battling a bee swarm that has descended upon their lush gardens. Armed with water guns, Stanley and Donkey Kong strive to maneuver the bees towards their adversary's side. Once a bee infiltrates the rival's garden, contamination ensues.
Game A and Game B present distinct challenges. In Game A, players vie for points, aiming to rack up a high score capped at 9999. Every bee shot yields a point, while a bee reaching Donkey Kong's garden earns 10 points. When three bees infiltrate Stanley's side, the game concludes. Game B amps up the stakes with a player-versus-player setup, each contestant starting with 50 points. As bees trespass into a player's garden, points are deducted. Victory goes to the first player to hit zero points, though handicaps can level the playing field if needed.
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